Text-Based Storyboard
Once observable actions had been identified for each of the three skills, I wrote a text-based storyboard to create a series of choices and consequences. As the learner goes through the scenario, they are presented with a correct choice and two distractors.
When the user chooses the correct action, they are guided through an observable “practice round” of the skill, and are rewarded with a positive consequence. Just as importantly, if the user chooses an incorrect action they will see a real-life consequence that is tailored to the severity of the action, after which they are then able to try again. With every question, a mentor character is available to give information regarding the specific skill and why it is needed. By having the mentor character be something they can easily access, but are not required to use, it gives the learner the ability to choose when they receive information and to bypass it if they already know the needed information (Mayer’s Active-Processing Assumption).
Utilizing a storyboard allowed me to create an experience that was authentic, while also maximizing the efficient use of time in the construction of the project.